Foul-mouthed mutant mercenary Wade Wilson (AKA. Deadpool), brings together a team of fellow mutant rogues to protect a young boy with supernatural abilities from the brutal, time-traveling cyborg, Cable.
1984. Stefan is developing a computer game based on the book 'Bandersnatch', a novel where you get to make choices and this determines the story. He has an opportunity to take his game to Tuckersoft, a software company, and have them release it. However, the more he works on the game the more his life emulates the game, with choices being made that are out of his control. Stefan appears to be going insane.Written by
Bandersnatch was a real-life video game project that was being developed by Imagine Software in the 1980s. It was one of two "Megagames" that they proposed to launch - Bandersnatch was aimed for the Sinclair ZX Spectrum computer whilst Psyclapse was due to be launched on the Commodore 64. Bandersnatch in particular was claimed to be the most innovative and advanced home computer title ever created, bringing new levels of interaction to the platform. With its interactivity and theme, this episode can be seen as a 'real world' version of what Imagine were trying to create in 1984. See more »
One of Stefan's choices is between a record album of Tangerine Dream or Isao Tomita's The Bermuda Triangle. When he chooses the Tomita album, you see him go home and take a standard black vinyl LP out of its sleeve and play it on his turntable. However, the particular record he purchased was actually pressed in a pink color, (not the usual black) to represent the corals around Bermuda. See more »
There's messages in every game. Like Pac-Man. Do you know what PAC stands for? P-A-C: "program and control." He's Program and Control Man the whole things a metaphor, he thinks he's got free will but really he's trapped in a maze, in a system, all he can do is consume, he's pursued by demons that are probably just in his own head, and even if he does manage to escape by slipping out one side of the maze, what happens? He comes right back in the other side. People think it's a happy game, it's ...
See more »
There is no single narrative or version. There are five different endings, each with multiple pathways to them. See more »
The overall idea behind an interactive film is great and it was a good attempt. However, the film kept taking you back to the same options over and over again until you chose the one you hadn't seen yet. So, for me it was dessesperating and I felt like it didn't actually give me much of a choice, if I dint chose what I was "supposed" to, then the film would keep looping. Maybe that's the point but I'm just not a fan, I had bigger hopes for an interactive film.
878 of 1,244 people found this review helpful.
Was this review helpful to you?
| Report this