James is 17 and is pretty sure he is a psychopath. Alyssa, also 17, is the cool and moody new girl at school. The pair make a connection and she persuades him to embark on a road trip in search of her real father.
With the help of a mysterious pill that enables the user to access one hundred percent of his brain abilities, a struggling writer becomes a financial wizard, but it also puts him in a new world with lots of dangers.
Two strangers are drawn to a mysterious pharmaceutical trial that will, they're assured, with no complications or side-effects whatsoever, solve all of their problems, permanently. Things do not go as planned.
The wanted criminal Riddick arrives on a planet called Helion Prime, and finds himself up against an invading empire called the Necromongers, an army that plans to convert or kill all humans in the universe.
1984. Stefan is developing a computer game based on the book 'Bandersnatch', a novel where you get to make choices and this determines the story. He has an opportunity to take his game to Tuckersoft, a software company, and have them release it. However, the more he works on the game the more his life emulates the game, with choices being made that are out of his control. Stefan appears to be going insane.Written by
Pax, the name of the monster, is Latin for "peace". See more »
There is an inconsistency in Dr Haynes' name. On her office door she is identified as 'Dr. R. Haynes' whereas in a newspaper article shown in one of the alternative endings she is identified as 'Dr. Patricia Haynes'. See more »
There's messages in every game. Like Pac-Man. Do you know what PAC stands for? P-A-C: "program and control." He's Program and Control Man the whole things a metaphor, he thinks he's got free will but really he's trapped in a maze, in a system, all he can do is consume, he's pursued by demons that are probably just in his own head, and even if he does manage to escape by slipping out one side of the maze, what happens? He comes right back in the other side. People think it's a happy game, it's ...
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There is no single narrative or version. There are five different endings, each with multiple pathways to them. See more »
It never occurred to me that something like this would someday be tried. Kudos to Netflix for trying to push the boundaries of what is possible through this medium. That said, the whole thing felt like a game. A fascinating game because of the novelty, but I felt none of what usually a good film would elicit. Yes, there was a lot of anticipation of what would happen next, but overall, due to the frequent pauses to choose, there was no continuity or involvement in the story per se. Some of the choices too felt pretty childish. The idea that the character was actually feeling like he had no free will and felt compelled to do things as though someone (the viewer) was controlling him - well, it brings a smile the first time, but later, feels like something that perhaps a smoked-up teen would find mind boggling. Overall, yes, definitely something that people would be thrilled to watch and try, but I sincerely hope we do not have a lot of this type of interactive films - at least not at the expense of "normal" films.
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